WebIn M.U.G.E.N, the VelMul State controller multiplies the player's velocity by the defined amount for as long as the controller is active. Like the Veladd controller, the controller is mostly used to simulate acceleration, although unlike the Veladd controller, Velmul can also be used to simulate the effect of friction. None X = x_value (float) x_value is the value to … WebThe parameters in the HitDef controller should be self-explanatory, except for the "attr" parameter. "attr" defines the attribute of your hit. In this case, the value "S, NA" means …
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Web3 mai 2015 · It's the equivalent of this: [State -2] type = VelAdd trigger1 = pos y<0 y = .52. Every tick, the value of yaccel is applied to your character's velocity through addition. So, if your jump.neu value is -8.4, then on the next tick, it will be -7.88, slowing you a bit. WebSet up the speeds of the player in [Velocity] Set the player's downward acceleration -- yaccel in [Movement] States. Animations and sounds are the most immediately … Web13 sept. 2010 · MUGEN will automatically "deassert" each flag at every game tick, so you must assert a flag for each tick that you want it to be active. Required parameters: ... If y_velocity is not zero, P2 will be knocked into the air. Both values default to 0 if omitted. You can leave out the y_velocity if you want P2 to remain on the ground. guard.velocity ... flutter aad_oauth